5eepz1rnqzacwyzfwkou

KLS: Getting Started with the Arduino

A comprehensive curriculum for new Arduino Makers

   Watch Promo   Enroll in Course

Please note: This course is under live testing and ongoing development. If you are interested in enrolling, please contact Peter ([email protected]) to discuss suitability and options.

What is the Kids Learning Space Arduino SbS Getting Started?

This Tech Explorations Kids Learning Space course is designed for school-age students who have an interest in STEM studies and in particular in electronics. Using the Arduino as a learning tool, this course will introduce the student to the world of electronics, creativity, and making.

In designing this course, we emphasized the importance of getting the basics right and learning to mastery. Dr Peter Dalmaris, the designer and main instructor and author of Maker Education Revolution, has been an an educator since 2000 and has been teaching exclusively online since 2013. In designing this course he used everything he learned during those years, and applied the principles of maker education.

The result is a course that we believe is the first of its kind, any where in the world. It combines a variety of instruments and practices that aim to produce graduates that have mastered everything that is course covers, and prepares students for life-long learning in a high-tech society.

Here are the main features of the course:

  • Complete curriculum, regulated with drip-fed content. This ensures that learning takes place without the student becoming overwhelmed.
  • Each lecture consist of a short instructional and demonstration video.
  • Each lecture contains a short quiz to help the student reinforce the main concepts taught
  • Each lecture contains study notes in PDF format. These notes can be downloaded for the student to use off-line. They may be printed, or read on the computer.
  • Each lecture contains links to external web resources. These may be the software code and schematics that were discussed in the class, or online resources for further learning.
  • Lectures are organized in section. Each section is designed to teach a specific skill. A block of one week is given for a student to complete a section, before moving on to the next one.
  • Each section contains mini-projects. These project give the student the opportunity to learn by doing.
  • Each section contains a graded quiz, in which the student tests the knowledge they acquired.

Apart from the lecture and section resources, the Kid's Learning Space also offers:

  • Fortnightly live webinars. These webinars provide additional educational content on topics relevant to the course content, or assistance to students. Webinars are available to Maker and Explorer level students only.
  • Help Desk support. At any time that the student needs help, they may use the Help Desk. The Help Desk connects students with expert mentors, who are certified to work with children, and are vetted by Tech Explorations. Students will never interact with anyone outside of Tech Explorations who is not trained and vetted to help children with their study. Help Desk support is available to Maker and Explorer level students only.
  • Knowledge Base. The knowedge base contains practical guides on the most common technical issues that our students may come across. It is designed to quickly unloblck a student's progress.
  • A private Facebook group. This group is open to all KLS students and their parents or guardians. Student can post photographs and videos of their creations, interact with other students and mentors. Parents and guardians can discuss learning and teaching issues with other members. This group is constantly monitored by Tech Explorations to ensure that it is a safe and comfortable environment for for all our members.
  • Course completion certificate. When the student completes the requirements of the course, which includes completing all lectures and quizzes, they will be awarded a completion certificate!

The Kid's Learning Space Arduino Step by Step Getting Started contains more than 15 hours of instructional video and other materials and activities that is spread out over 17 weeks. During this time, the student learns, makes, and constantly improves their grasp of the technology itself, but also the important life-long learning skills of

  • grit through problem solving (the ability to persist with a problem until it is solved),
  • thinking like an inventor (problem-lead, make, test, learn, improve, repeat),
  • communication (with mentors and other students),
  • developing a growth mindset as they build confidence based on their real ability to create things

This is surely not an easy course. Maker and STEM education is about learning, making and teaching, and all of that is hard at start. We are here to support the learning journey of our students and help them accomplish both the specific learning objectives outlined above and the "soft" skills that tomorow's leaders will need.

Are you a teacher? A homeschooling family? A maker-space mentor?

If you are tasked with teaching the Arduino, electronics and programming to your students or children, we are sure that this Kids Learning Space course will be an excellent resource.

We offer you an obligation-free online meeting during which we can discuss your teaching needs and determine if we can tailor the KLS Arduino SbS GSR to meet those needs. During this meeting, we can also give you a detailed tour of the course, and answer any questions you may have.

Book your online meeting now.

What is the Kids Learning Space?

The KLS is a new way for children to learn online. This video describes the basic attributes and philosophy that make the KLS a unique place to learn.


Who is the ideal student for this course?

We have designed this course for students, over 11 years of age, who are able to use a computer independently, or with assistance available closely, a thirst to learn about technology, and a drive for making things.

Examples of ideal students would be:

  • Students who are studying at home (homeschooling) and plan to use this course as a major unit for one term of learning
  • Students of distance education and plan to use this course as a major unit for one term of learning
  • Conventional school students who and plan to use this course as a supplement assigned study
  • Members of maker spaces who appreciate a structured approach to learning

However, the course can be used and customized for any number of circumstances:

  • Libraries can make it available to their patrons
  • Teachers can adopt it for use in their classrooms
  • Teachers can use it as part of their own professional development and education

If you are unsure whether this course is suitable for your needs, talk to us! We'd be happy to discuss your requirements and help you.

Course content and alignment with the Australian Curriculum

The curriculum in this course is suitable for students aged 11 years old or older. In Australia, this translates to students enrolled in years 6 and over, or equivalent.

If you wish to match educational outcomes of your child or student against the educational outcomes prescribed by the new Australian Curriculum in Digital Technologies, please consider the following.

In Australia, the skills and competencies that students will develop as they work their way through this course curriculum include these educational outcomes from the Australian Digital Curriculum:

  • Year 7 and 8 Digital Technologies Knowledge and Understanding:
    • Investigate how digital systems represent text, image and audio data in binary (ACTDIK024)
  • Year 7 and 8 Digital Technologies Processes and Production Skills:
    • Acquire data from a range of sources and evaluate authenticity, accuracy and timeliness (ACTDIP025)
    • Analyse and visualise data using a range of software to create information, and use structured data to model objects or events (ACTDIP026)
    • Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints (ACTDIP027)
    • Design the user experience of a digital system, generating, evaluating and communicating alternative designs (ACTDIP028)
    • Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors (ACTDIP029)
    • Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030)
    • Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030)
    • Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language (ACTDIP030)
    • Plan and manage projects that create and communicate ideas and information collaboratively online, taking safety and social contexts into account (ACTDIP032)
  • Year 7 and 8 Learning Area Achievement Standard: This course (especially when combined with the mastery project work add-on course) will help students reach or exceed the expected outcome.
  • Year 7 and 8 Achievement Standard: This course (especially when combined with the mastery project work add-on course) will help students reach or exceed the expected outcome.
  • Year 7 and 8 Work Sample Portfolios: This course (and the mastery project work add-on course) provide multiple opportunities for students to develop tangible outcomes that can be incorporated into work sample portfolios. These include working prototypes of electronic machines, reports, photographs and videos, blog posts and presentations.

For more information on the Australian Curriculum Digital Technologies please visit the Australian Curriculum website.

What are the enrollment options?

We offer this course at three levels:

  • Discoverer
  • Maker
  • Explorer

All three levels of access include all course materials. The only difference is in the level of support that we provide to the student.

Let's look at the details

Discoverer

At the Discoverer level, there is no help desk support, and no access to the scheduled webinars. The Discoverer student has access to all video and downloadable content, as well as the quizzes, the certificate of completion, and the private Facebook group.

A Discovered-level enrollment is best for students that already have a mentor who can assist them.

Maker

At the Maker level, the student gets access to help desk support and all scheduled webinars, as well as everything else that the Discoverer has access too.

A Maker is entitled to asking questions via the help desk and access the Knowledge Base for answers to the most common problems.

A Maker-level enrollment is best for students that don't have access to a mentor, or at least someone who can help them get through blocks in the learning process.

Explorer

At the Explorer-level, the student gets access to everything that the Maker-level student gets, as well as a dedicated mentor which whom the student can have direct communication via the Help Desk and email. On top of the scheduled regular webinars, the Explorer also has access to a half hour video chat weekly that can be used towards educational or problem solving discussions.

An Explorer-level enrollment is best for students that don't have a mentor, need additional special support and coaching in their learning journey, or perhaps feel the need to speed up their learning.

Do you offer coaching?

If you need a one-on-one video chat session to help you with your learning you can purchase time tokens. Each token entitles you to 30 minutes of one-on-one video coaching with one of our mentors.

The token price covers the cost of our mentor communicating with the student in order to understand the nature of the question, researching it in order to provide a solution with high educational value (not simply to solve the student's problem), and to deliver the 30-minute private webinar where the solution is discussed with the student.

Explorer-level students have 2 mentor coupons per month to use at a time of their choice (up to 4 tokens can be accumulated at a time before they elapse).

Students that are enrolled at the Discoverer and Maker level can purchase mentor tokens at any time.

What will mentors do and not do in a coaching session?

Our coaching service is specifically offered to help students with the learning journey in the context of this specific course. Our mentors will not assist students with things such as school assignments or projects, unless they are directly related to Arduino Step by Step Getting Started.

Further, our mentors will never give students a solution to a problem, be it programmatic, diagrammatic or anything else. We believe that learner must work hard to solve their own problems. This is a core premise of Make Education. The role of the mentor is to create an environment that is conducive of learning, assist with educational materials and help the learner navigate through the complex maze that is the learning process.

All of our mini projects and major projects have been designed to be well within the capabilities of our students, taking into account how these capabilities increase over time.

Mentor coaching token pricing

[Pricing and purchasing options for mentor tokens will be added soon]

Class Curriculum

Your Instructor


Dr Peter Dalmaris
Dr Peter Dalmaris

Peter Dalmaris is an educator, electrical engineer, electronics hobbyist, and Maker. Creator of online video courses on DIY electronics and author of three technical books, and has recently released his book Maker Education Revolution.

As a Chief Tech Explorer since 2013 at Tech Explorations, the company he founded in Sydney, Australia, Peter’s mission is to explore technology and help educate the world.

Tech Explorations offers educational courses and Bootcamps for electronics hobbyists, STEM students and STEM teachers.

A life-long learner, Peter’s core skill is in explaining difficult concepts through video and text. With over 15 years of tertiary teaching experience, Peter has developed a simple yet comprehensive style in teaching that students from all around the world appreciate.

His passion for technology and in particular for the world of DIY open source hardware has been a dominant driver that has guided his personal development and his work through Tech Explorations.

Peter’s current online courses have helped over 60,000 people from around the world to be better Makers.

For more information on Peter's work, please go to his web site.


Frequently Asked Questions

When does the course start and finish?
The course starts when you want to start and never ends! While the course content is drip-fed and a new section is released weekly, once a section is released, you can access it forever.
How long do I have access to the course?
For ever.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.
I am not based in Australia. Can I still take this course?
Yes. While our course mapping to the Australian curriculum helps students and teachers in Australia to determine which curriculum outcomes are fulfilled by the course, the content is useful to students around the world.
Can you map the course to the Educational Curriculum in my country?
This may be possible. Please go to txplore.tv/p/contact and send us a message about mapping this curriculum, we are happy to help any way we can.
I have my own mentor. Can he/she help me through the course?
Yes! We are very happy for mentors to work through this course with their students. If your mentor wishes to use our help desk, please get in touch (go to txplore.tv/p/contact drop us a line).
Can I work on my own project during the course?
Of course, and we do encourage doing just that. Keep in mind, however, that we cannot provide direct support to you in relation to your project.
Will I need to purchase components?
Yes. The course is practical and it depends on students working on real hardware, not simulated. You can purchase the hardware you need from our shop or the open market. A list of components is available.

Terms and conditions

This is an educational product for people under 18 years of age.

All prices may change at any time without notice. Enrolled students will receive notification at least 30 days ahead of any pending pricing change via email.

Get started now!